| God mode | tgm | 
| Invincibility to damage | tdm | 
| Gain one level | player.advlevel | 
| Set level | player.setlevel [level] | 
| Toggle no clipping | tcl | 
| Buddha mode | tim | 
| Show all places on map | tmm 1 | 
| Full health but radiation remains | player.resethealth | 
| Kill targeted NPC | kill | 
| Set "carryweight" variable | player.modav carryweight[number] | 
| Toggle AI | tai | 
| AI completely ignores you | tdetect | 
| Toggle attacks from NPCs | tcai | 
| Resurrects targeted NPC | resurrect | 
| Resurrect indicated creature everywhere | resurrect [id] | 
| Kill indicated creature everywhere | kill [id] | 
| Fully activate all Pip-Boy map markers | tmm 1 | 
| Kill all NPCs and creatures in the area | killall | 
| Complete every part of main storyline | caqs | 
| Teleport to cheat room with boxes containing every item | coc qasmoke | 
| Teleport to indicated cell | coc [cell edid] | 
| View targeted companion's affinity to you; maximum is over 1,000 | getav CA_affinity | 
| Set targeted companion's affinity; will not take effect until next affinity change | modav CA_affinity [number] | 
| View ID of indicated object | help [text] | 
| Add item to your inventory | player.additem [object id] [amount] | 
| Lists inventory with object IDs | player.showinventory orplayer.inv | 
| Equip item from the inventory | player.equipitem [object id] | 
| Change your character's gender | sexchange | 
| Set minimum jump height | setgs fJumpHeightMin [number] | 
| Set running speed multiplier | player.setav speedmult[number] | 
| Set actor value to specific amount | player.setav [variable] [amount] | 
| Modify an actor value | player.modav [variable] [amount] | 
| Set a value | player.forceav [variable] [amount] | 
| Advance a point on specific skill branch | advancepcskill [advskill] | 
| Set the scale of targeted object | setScale | 
| Display the scale targeted object | getScale | 
| Unlock targeted locked object | unlock | 
| Lock targed object with indicated lockpick difficulty | lock [number] | 
| Activate targeted object normally used with a switch | activate | 
| Delete targeted object | zap | 
| Permanently delete targeted object | markfordelete | 
| Set activation state of targeted object; "0" is close and "2" is open | setopenstate [0 or 2] | 
| Claim ownership of targeted object | setownership | 
| Spawn item next to player; stack value of "1" required for some items | player.placeatme [object id] [stack amount] [quality] | 
| Move to indicated item within the same location cell | player.moveto [ref id] | 
| Set how fast time passes; default is "30" | set timescale to [scale] | 
| Set the game hour to indicated value | set gamehour to [time] | 
| Set field of view; default is "70" | fov [number] | 
| Free-roam camera | tfc | 
| Toggle visible menus and UI | tm | 
| Display current game time | getcurrenttime | 
| View game settings value | getgs [string] | 
| Send console output to indicated file | scof [filename] | 
| Execute list of commands from text file | bat [filename] | 
| Clear console text | cls | 
Fallout 4
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